AI Insights · Timothy · April 2022
Top 5 io Games on Android in Austria: Q1 2022 Performance
In Q1 2022, the top io games on Android in Austria showcased varied trends in downloads, revenue, and active users, with some games experiencing significant growth while others faced declines.
During the first quarter of 2022, the top five io games on the Android platform in Austria demonstrated diverse performance metrics. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Snake .io Games from Kooapps Games saw a notable increase in weekly downloads, peaking at 3.7K in the week of January 24. However, downloads declined towards the end of the quarter, reaching approximately 1.8K in the last week of March. Revenue remained relatively stable, fluctuating between $19 and $29 weekly, with a peak of $29 in the week of January 31. Active users saw an initial rise from 13.6K to nearly 20K in January before gradually decreasing to around 15.3K by the end of March.
Hole.io by VOODOO experienced a surge in weekly revenue, starting from $7 in mid-February and reaching $98 by March 21. Downloads fluctuated significantly, with a low of 324 in mid-February and a peak of 6.8K in the week of March 21. Active users followed a similar trend, growing from 4.8K in mid-February to nearly 19K by March 21.
State.io — Conquer the World from CASUAL AZUR GAMES demonstrated consistent growth in weekly revenue, peaking at $52 in the week of February 21. Downloads showed a steady increase, reaching a high of 2.7K in late February before tapering off to 878 by the end of March. Active users saw a significant rise from 4.7K at the start of the quarter to 7.6K in late February, followed by a decline to around 5.3K by the end of March.
Paper.io 2, another title from VOODOO, had a mixed performance. Weekly revenue varied, with a peak of $38 in mid-January. Downloads reached a high of 2.3K in late January but fell to 840 by the end of March. Active users increased from 4.4K in early January to a peak of 7.8K in late January before gradually declining to 5.3K by the end of March.
slither.io by Lowtech Studios displayed relatively stable weekly downloads, maintaining figures around 1K to 1.9K throughout the quarter. Revenue showed minor fluctuations, peaking at $25 in early January. Active users consistently hovered around 12K to 15K, with a peak of 15.4K in the week of February 21.
For more detailed insights and analysis, visit Sensor Tower.